Spectrum Innovation Solutions Spectrum Innovation

Leave the manual open on the workbench

How an engagement runs from week one to release

This page describes what working with us actually looks like, in the order things happen. It is written for a team deciding whether to start a conversation, so it is specific about what you get, what we need, and where the process can slow down.

First answer
An honest read on your brief
First artefact
A written approach and risks
Then
A prototype, then sprints
A printed build checklist taped to the front rim of a studio desk in early morning light
Checklist taped to the bench rim, morning shift Show the line drawing

What a Spectrum engagement actually is

Spectrum Innovation Solutions is a Belgian PC game and application studio working on Windows, DirectX, DirectStorage and modern .NET. An engagement with us has the same shape whether you are starting a new title or rescuing something already in production — a short discovery, a decision week, a prototype aimed at the riskiest assumption, production in fixed-length sprints, scheduled profiling passes, then release preparation. The rest of this page follows that order exactly as it happens, so you can see what one of these looks like from the inside before you write to us.

  • Discovery first, honestly

    A short structured pass over the project before any commitment. It ends with a written view of the approach and the risks, not a sales document.

  • One prototype, one real risk

    We build the smallest thing that exercises the assumption most likely to hurt you — a streaming loop, an input path, a save migration, a rendering technique.

  • Profiling as scheduled work

    Performance passes at intervals through production so the frame budget stays a known quantity, rather than a shock in the final month.

Agree it before the work starts

We do not start production on a vague agreement. Before work begins, we set the scope boundary, the milestone structure and the decision rights — who on your side can approve a change, who on ours owns delivery. This is the part teams skip when they are in a hurry, and the part that prevents a painful argument in month five. It takes a week.

  1. 2 The milestone structureThe dates a person outside the team can look at, kept to the cycle length we picked together, not reset every time the work moves.
  2. 3 Who approves a changeOne named decision-maker on your side, one owner on ours. When a scope change lands, it is priced in time and in what it displaces, in writing before it happens.
  3. 4 Where the record livesEvery decision is documented in a sentence or two in one place. Six months later it is still findable instead of being reconstructed from a chat thread.

Profiling passes, scheduled early

Optimization is not a phase at the end. We schedule profiling passes at intervals through production so the picture of performance is continuous rather than a shock in the final month. Each pass produces a measurement, a short list of the largest costs, and a recommendation on which of them are worth addressing now and which can wait. Working this way keeps the frame budget a known quantity rather than a hope.

On a Windows title that usually means a close look at GPU and CPU frame time under a recorded capture, the input-to-photon path, load and streaming behaviour, and the memory the build actually holds — measured on hardware that resembles the machines you expect at launch, not just the studio's own.

A developer at a profiling workstation seen over their shoulder, one screen lit in a dim studio
Over-the-shoulder pass, one screen live Show the line drawing

A note from the studio floor

What we need back from you

A named decision-maker, access to the code and design material that exists, and a realistic view of the deadline. Everything else can be worked out between us.

The most common difficulty in an engagement is not technical; it is a team that cannot make a decision in the time the sprint needs, and the fix for that is agreeing up front who decides. If a milestone review lands and nobody in the room can approve a course change, the sprint stalls — the code is fine, the calendar is not. Naming the person now costs a sentence in the kickoff notes and saves weeks later.

We also want to hear where you think the risk sits, in your own words. A team that has already decided which part of the build worries them most is a team we can help quickly, because we spend less of the discovery pass finding the problem and more of it on the fix.

After launch

If the title continues, so can we. Post-launch work tends to be a mix of hotfixes, content updates, performance work driven by real player hardware, and the occasional next project. We prefer long partnerships, because the second project with a team starts from a much better place than the first. If that is the shape you want, say so early and we can plan the engagement accordingly.

Release preparation

The last weeks are logistics: storefront metadata, build variants, localisation handoff, crash reporting, a documented hotfix process. We work through a checklist with you. If the game is intended to run after launch with content updates or multiplayer, the backend and packaging decisions have to be settled well before this point, because launch week is not a time for architecture.

Questions we get asked

If yours is not here, ask it on the contact page and we will answer it in the reply.

What does discovery cost?

It is a short piece of work with a defined output: a written summary of the approach and the main risks. We scope it with you before starting, so you know what you are buying and what you get at the end of it.

Can you join a project that is already in production?

Yes, and it is common. We spend the first days reading the code and the build pipeline rather than writing anything, because the fastest way to be useful is to understand what is already there. From that point the work follows the same sprint structure.

How do you handle a project that changes direction?

Scope changes are normal. What matters is that the change is visible and priced: what it costs in time, and what it displaces. We put that in writing before it happens rather than after.

Starting the conversation

The entry point is a project brief through the contact page. Tell us what you are building, what stage it is at, your deadline and where you think the risk sits. We read those and reply with an honest view, which sometimes means recommending a different approach, a different technology, or a different studio.

Written replies, no auto-responders. Weekdays, 9:00 – 18:00.

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